Interacting with the rule set of a roleplaying game can be a tricky affair. The average RPG rule set found in a 400+ page hardcover book is pretty complex, and when you’re playing a character as powerful as one of Warhammer 40,000’s Space Marines, you can bet you have a slew of options available to you that you’ll likely struggle to keep track of.
Two of my goals as a game master are to ensure I’m presenting my players with a challenge and ensuring they don’t feel cheated of the use of their unique capabilities. As such, I’ve endeavoured to take the critical information of the Deathwatch rules and present them so that both my players and I have what we need, when we need it. It’s my hope that they’ll come in handy for your own Deathwatch games, too!
Collecting the basic, on-character-sheet information for character creation so that players don’t have to keep flipping between tables – and only includes the starting advances you can afford with your initial 1,000 XP!
Gameplay and Combat
Need to roll the dice? Here’s how you work success or failure out, and make sure you include the bonuses and re-rolls all Deathwatch Space Marines receive!
When Deathwatch was in print with Fantasy Flight Games, I made sure to hang onto the digital versions of the sheets in the core book. Although these sheets are available in the digital version of the Deathwatch Core Rulebook, I think it’s still handy to have them as separate files to give out to players!
Deathwatch Living Errata v1.1 (Fantasy Flight Games edition) – this collects the errata for the Fantasy Flight Games printing of the Deathwatch Core Rulebook, including the revised weapon statistics.